Okay, let's break down the situation regarding the IGN Korea review score for God of War Ragnarök.
You're right, the score of "6/10" from IGN Korea was indeed very low, and their summary, mentioning something like an "boring family drama" (无趣的家庭故事), captured the sentiment of a significant portion of the Korean gaming community at the time.
Here's a more detailed look:
1. "The Controversial Storytelling:" Ragnarök's main narrative focuses heavily on Kratos and Atreus's relationship, dealing with grief, parenthood, and Kratos finding a new path away from his violent past. While many found this emotionally resonant and well-acted, particularly after the more action-focused God of War 3, some found the intense, often dramatic family dynamics repetitive or overwhelming.
2. "IGN Korea's Critique:" The 6/10 score likely reflected a strong negative reaction to this specific aspect of the game. The reviewer might have felt the story became overly sentimental, melodramatic, or simply wasn't engaging enough after the high-concept setup and the epic battles. The "boring family story" comment suggests they found the emotional core less compelling than the gameplay or previous installments.
3. "Contrast with Global Reviews:" This score stood in stark contrast to the overwhelmingly positive reception the game received worldwide (typically 8s, 9s, and
【游戏封面】
游戏名称:《战神:诸神黄昏》
英文名称:God of War: Ragnarok
游戏类型:动作游戏
游戏制作:SCE Santa Monica Studio
游戏发行:Sony Computer Entertainment
游戏平台:PS5、PS4
发售日期:2022年11月9日
《战神:诸神黄昏》媒体评分现已解禁。虽然IGN总部给出了10分的好评,但IGN韩国却只给出了6分的中评,认为该游戏是一款“吃老本”的中庸之作。
评分:6分 一般
总评:
游戏的设计没有进步,故事缺乏创造力。与前作不同,《战神:诸神黄昏》加入了无聊的家庭故事,整体节奏十分缓慢。就算是保守延续之前的内容,也可以通过华丽的包装将其加以粉饰,而不是现在这样像是在玩《战神4》的DLC。