奥丽莎的技能应该还不知道,但国外已经透露了奥丽莎的技能:奥丽莎新技能:能量矛,奥丽莎投掷长矛,将敌人击退并在击中墙壁时造成额外伤害。
矛旋转:奥丽莎旋转她的长矛并摧毁她面前的所有射弹
大招:大地之枪。奥丽莎将大范围内的敌人拉向她,降低伤害并免疫群体控制效果。施法:奥丽莎持续施法的时间越长,她对敌人造成的伤害就越大,总的来看,末日铁拳、奥丽莎都正在审核中,但这些改动不一定上线,大家还是别太在意这些东西,需要等守望先锋2发布才知道。
Okay, let's talk about Ana's rework in Overwatch 2. While many players have strong opinions about various reworks, Ana's is often cited as one of the most controversial and arguably weirdest in terms of its direction and execution, especially the introduction of her ult, the Graviton Surge.
Here's why it's considered so奇葩 (qíguā - bizarre, unconventional, even a bit crazy) by many:
1. "The Introduction of Graviton Surge (The Ultimate):"
"The Change:" Ana's ultimate was completely reimagined. Instead of a short-range, targeted sleep dart that also healed, it became a large, lingering zone that pulls enemies in and deals damage over time. It also provides a small shield to allies within it.
"Why it's Bizarre:"
"Fundamental Shift:" It moved Ana from a precise, utility-based support with a binary ultimate (sleep or not) to a more area-control, crowd-control-focused support with a sustained effect. This was a massive conceptual shift.
"Lack of Precision:" The large, semi-transparent, mobile ult zone felt very awkward to use. It was hard to place precisely, often got blocked by terrain or buildings, and could easily pull the wrong targets or miss intended ones entirely. The targeting felt clumsy compared to the old instant cast.
"Unintended Con
奥丽莎的技能应该还不知道,但国外已经透露了奥丽莎的技能:奥丽莎新技能:能量矛,奥丽莎投掷长矛,将敌人击退并在击中墙壁时造成额外伤害。
矛旋转:奥丽莎旋转她的长矛并摧毁她面前的所有射弹
大招:大地之枪。奥丽莎将大范围内的敌人拉向她,降低伤害并免疫群体控制效果。施法:奥丽莎持续施法的时间越长,她对敌人造成的伤害就越大,总的来看,末日铁拳、奥丽莎都正在审核中,但这些改动不一定上线,大家还是别太在意这些东西,需要等守望先锋2发布才知道。