三国杀,史上最烂系列?SP武将设计引热议,究竟有多抽象?

Okay, let's talk about the SP (Special Publication) series in San Guo Sha. Calling it the "史上最烂" (Worst in History) series is definitely an opinion, but it's one that many players hold, and for good reason, especially regarding the abstractness of many of its characters.
Here's a breakdown of why SPs are often seen as particularly abstract and, for some, frustrating:
1. "Power Creep and Meta Dominance:" Many SPs were released to address perceived imbalances or to fit a specific meta strategy. Sometimes this resulted in characters who were simply too strong initially or became meta-defining in a way that limited diversity. Examples like "SP庞德 (Pang De)" (with his powerful card-draw and attack) or "SP曹叡 (Cao E)" (with his control elements and high damage) often dominated the meta for a long time, making games feel less about strategy and more about who drew their SP first or who could counter it best.
2. "Complex and Non-Intuitive Abilities:" This is where "abstractness" really shines through. Many SP abilities rely on game state tracking, specific conditions, or interactions that aren't immediately obvious or easy to remember. "SP诸葛亮 (Zhuge Liang - The卧龙):" His ability (The Dragon's Burden) is a

相关阅读延伸:三国杀:史上最烂的系列,SP系列的武将有多抽象?

说起三国杀各种拓展包,从风林火山、界限突破到神话再临,这些都是玩家们普遍认可、称赞的系列武将。而三国杀SP系列,简直是游戏里的奇葩,武将一个比一个抽象,这期我们一起来看看吧!

第一位SP关羽是魏国形象,设计初衷是好的,但设计成品却一言难尽。SP关羽只在普通关羽之上多了一个【单骑】的觉醒技,但无论是有没有觉醒,SP关羽强度都非常弱!作为一个摸牌白,觉醒前完全等于标关羽,觉醒后【怒斩】也很难有发挥的机会,只玩标关羽,你就可以体验百分之八十强度的SP关羽……

SP贾诩也是小丑一个,作为一位具有双限定技的武将,实战体验却无限趋近白板 。锁定技【缜略】远不如【帷幕】,【间书】是双刃剑,【拥嫡】就只能增加一点体力上限……SP贾诩没有防御没有过牌,还是三血的小脆皮。两个限定技,不如现在普通武将的小技能,简直是限定技界的耻辱!

SP马超更是让人难忘的武将,【追击】和【誓仇】左右脑互搏,一个要体力值、一个要失去的体力值。作为一个菜刀属性的武将,没有过牌、没有强命,也没有加伤。一回合一张杀,顶多再指定两名角色,而且经常断杀。说句简单的评价,SP马超不如方天画戟!

SP赵云是这个系列少数可以出手的武将,虽然只在普通赵云身上加了【冲阵】,但强度却扶摇而上!【龙胆】搭配【冲阵】,简单好用,每个新手玩家都会对他有滤镜。SP赵云防御能力出色,没有强命、直伤很难突破他的防御,也正是因为攻守兼备,SP赵云现在依旧能玩!

好啦,这期内容到这里就结束了,小伙伴们还有什么理解或者看法,都欢迎来下方留言评论,我们下期再见!

发布于 2025-11-18 02:43
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