Okay, let's break down "闭门" Li Luo Ke (杜门李洛克), a character from the Honkai: Star Rail mobile game.
"杜门" (Dù Mén) literally translates to "shut the door" or "close the door." This nickname perfectly encapsulates his gameplay style and personality.
Here's an analysis of "闭门" Li Luo Ke:
1. "Gameplay Style: "闭门" (Shutting Down / Self-Sufficiency)"
"Mechanism:" His core gameplay revolves around his passive ability, "闭门思过" (Bì Mén Sī Guò - Shutting the Door for Self-Reflection). When activated, he enters a state where he doesn't take damage for a short duration. Critically, while in this state, he doesn't need allies nearby to gain benefits from their buffs or AoE damage buffs. Allies also don't gain benefits from his buffs while he's active. He also gains damage reduction based on the number of enemies on the field.
"Role:" Primarily a "glass cannon" DPS (Damage Per Second) unit. His damage output can be extremely high, especially when built for crits and multi-hit, but he is highly vulnerable when not in his "闭门" state.
"Strategic Use:" He excels in situations where:
You want to protect a fragile DPS
在火影忍者手游里,相同忍者的各种形态会被做成不同角色出现在游戏里。不久前,开门后的【杜门】李洛克也终于来到了玩家的手中,那么一直有着亮眼表现的小李,在杜门开启后又会有了怎样的变化呢?大家别急,且听今天 Jun 给大家带来的【杜门】李洛克最全分析。
1技能-木叶烈风:快速正前方突进攻击判定,在一定距离下踢中敌人后追加一圈攻击。不同于木叶旋风的特征有很多,首先攻击距离并不长,突进速度优秀但有一个很诡异的判定,使得这个技能并不算实用。这个诡异的地方在于前冲的过程中貌似没有攻击判定,致使很多情况下杜门李会直接从敌人身上穿过但并未击中。但在击中之后的浮空高度还是不错的,一个不错的起手,1、2技能无论是怎样搭配的连招都很流畅正规。
2技能-流星叩:击中敌人后两下穿梭攻击后,追加一下类似表莲华的小击地判定。先说这个技能的起手可能性,还是有的,但出其不意释放的命中率并不可喜。我在实战的10几盘中面对一些跑位型玩家时,这个技能还是捏紧在手里的,因为放空之后的破绽还是有的。个人推荐水冲波+2技能+1技能+普攻是一套不错的连招。总的来说可以一用的起手技,也可以作为连招衔接。
奥义技能-里莲华:成功释放了几次之后感觉还是可以的,正前方横向判定可喜,伤害也不错。中规中矩的奥义吧。
总结
杜李的普攻是5次,前4次基本借鉴了普通小李,只是在第3下混入了一个奇怪的向下拳击,因此4普攻无限连的可能性还是有的。而第5下普攻则是一个圆圈范围判定的小型冲击波,实用性我这里不敢多说,至少我自己在实战中只敢打出前4下。总体来说杜李是一个决斗场的险棋,技能上乘但需要一定跑位来承担,灵活类型的忍者。